11/3/2022 0 Comments Recompile guide![]() ![]() The other abilities are still not unimportant. Intelligence is also good not to ignore, as this will be very important for your nano skills. It would be a good idea to always max Strength and Stamina as these 2 will deal with most of your armors, as well as some hp. This section will point out which skills are important to raise for an enforcer. It is wise to spend your ip wisely, and not waste it. With 17.3, we will have buyable IP resets, but still, these will be expensive. And while not totally irreversible, getting IP back can be a pain. You are responsible for you own character's skills. IP is one of the bigger challenges of AO. Diversity ftw, its what makes enforcers > all. Unlike profs like Shades/Keepers where there are breeds with obvious defecits and zero benefits, every breed will be slightly better than the others at something, but will lack elsewhere. Really I don't see that there is a best breed. So that hurdle is overcome, and the added nanoskills help a lot in PvM, as we are essentially a casting class. The complaint most commonly laid against NM as a breed is the lack of HP, but with HP perks alone (and I hardly have a hardcore HP setup) I get something like 9-11K extra HP, which is more in total than some NM toons can get period. At TL4 it would seem that Nanomage enforcers heartily outperform atrox in PvM, and at over all levels Solitus will barely be worse, and often better than an atrox enforcer. Opifex will be the hardest to play and has to offer the least benefits in many ways, on the flip side, for many of the hardest levels, atrox will be easier to play than the other breeds. If we consider the other 219 levels there are more obvious differences. In PvM all breeds can self the 220 essence, all breeds can tank everything, here really only the skill and perseverance of the individual player will show any great differences. However for the perkable classes (which is most of them in our ideal setup, as a perfectly equipped enf can get very high AR) I don't see what sets atrox apart from the other three breeds. Recompile guide full#The ultimate endgame potential of all breeds will be slightly different, and given a full range of opponents Mongo Range does certainly give atroxes the advantage against evade classes. With an ultimate symbiant setup the skill gap between solitus and atrox will diminish to insignificance, whilst solitus will be left with small benefits to evades, and tradeskills (who cares?). However at the highest levels, given limitless resources there will be differences that which show. No breed will fail, when played reasonably, to be a reasonable enforcer nor will any breed fail when played exceptionally, to be exceptional. Honestly I don't think it makes much difference, context is very important, as does the skill and mentality of the person playing the enforcer. I will quote a post from Kyai here, which I believe explains it well : This breed suffers from low stamina however, and this will hurt for a lot of your armor. You will have about the same nano skills as the Solitus, and you will have the benefits of added evades. You will have decent HP and decent nano, not a high amount of any, but not a low amount either. The solitus can work with every profession, and enforcer is no different. You will probably need to tweak hp a bit more with this breed as well. The breed will however suffer when it comes to armor. Your mongo will be much easier to cast and you will be able to cast it more. This breed will benefit from added nano skills and nano pool. ![]() ![]() You would think that a nano casting breed would be bad as a tank, but you would think wrong. It will be harder to cast mongos and you will also suffer from a comparatively low nano pool. You will suffer in the nano department however. This breed will also be the easiest to equip your armor. You will have the most hp, which will help in tanking. The most obvious choice, and the most popular. ![]()
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